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New media works

Java Interactive Web

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The project explores the interaction between art and technology through moving geometric shapes. Using CSS and JavaScript, it generates dynamic polygons that change size, color, and form with animations and random algorithms. This digital transformation system invites personal interpretation, similar to Rorschach tests.

Buttons allow users to modify the composition: altering colors, sizes, and trajectories, or even creating chaos with unpredictable patterns. Additionally, an audio oscillator adds an interactive sound dimension.

Inspired by internet art aesthetics, the project not only visualizes abstract concepts but also responds to users in real time. A chatbot accompanies the experience, encouraging reflection on the generated images. While the work allows playful experimentation, it also emphasizes the importance of personal context in visual interpretation.

In essence, this piece transforms code into art, where computational logic and human perception converge. Like any open-ended artwork, each viewer becomes part of the creative process.

Unreal Engine Animation Sequence

This project was created in Unreal Engine as a cinematic sequence, building an entire world for a 20-second scene where the flood becomes a central character. While the project is a team effort, I developed all the engineering aspects. The idea originated from a team member who lost their work to Hurricane Helene. Their connection to the Marquee inspired me to interview and promote other artists from the Marquee who also lost their art to the hurricane. Through this project, I aim to highlight the Marquee’s impact on Asheville’s art community and showcase the resilience of its artists.

The flood is not just a backdrop but a force shaping the narrative, emphasizing both the vulnerability and strength of the creative community. Technically, the project uses fluid simulation and particle systems in Unreal Engine to create a dynamic flood that acts as another character in the story. This allows the flood to interact organically with the environment, making it visually striking while reinforcing the theme of destruction and renewal.

Integrating these technical elements with the emotional narrative was key. Dynamic lighting, sound effects, and cinematic cameras immerse the audience in the experience, reflecting the power of the flood while connecting to each artist’s personal story.

Unreal Engine Vr Museum Installation

Here’s the English version with a more narrative tone:

A unique virtual reality experience transports visitors to a forest suspended between memory and disappearance. Unreal Engine VR Museum Installation is an immersive short film that invites reflection on the relationship between humans and nature, exploring the silent majesty of the Pisgah Forest and its gradual transformation under the weight of time and pollution.

Through Oculus glasses, viewers step into a landscape where past and present collide: a chair, carved from the forest’s last tree, and a plastic bottle, floating as a persistent remnant of human impact. Narrated by Matt Peiken (The Overlook Podcast), the experience serves as a meditation on the fragility of ecosystems and our responsibility to preserve them.

Bringing this installation to life required the collaboration of a multidisciplinary team skilled in Unreal Engine development, 3D modeling and texturing, narrative design in VR, and immersive sound production.

Dedicated to Homero Gómez González, who gave his life protecting the monarch butterfly forests in Mexico.

The Art of Crafting Worlds in Unreal Engine VR: A Gateway to New Realities

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Step into a world where creativity meets technology, where vast landscapes, forgotten ruins, and impossible places come to life with the simple turn of your head. Unreal Engine VR is more than just a tool—it’s a portal to immersive experiences that blur the line between the digital and the real.

But crafting these virtual worlds is no simple feat. It requires the eye of an artist, the precision of an architect, and the vision of a storyteller. A true VR world-builder must master 3D modeling and texturing to breathe life into environments, understand lighting and visual effects to create depth and mood, and optimize every detail to ensure smooth, seamless movement. Interactivity through Blueprints transforms these spaces from static backdrops into living, responsive realities, while sound design completes the illusion, surrounding users in a symphony of immersive audio.

And the impact? It reaches far beyond gaming. Imagine training surgeons in hyper-realistic VR simulations, allowing architects to step inside their blueprints, or helping therapists guide patients through fear and trauma in safe, virtual spaces. From education and medicine to film, tourism, and storytelling, Unreal Engine VR is reshaping the way we experience the world.

The future is not just something we imagine—it’s something we can build.

From Flash to the Future: My Journey in Interactive Animation

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There was a time when Adobe Flash and ActionScript were the go-to tools for building rich, interactive web experiences. During that era, I designed and developed animated websites where every movement, transition, and interaction was a blend of code and creativity. With 2D animations, I brought static pages to life, crafting immersive environments that engaged users far beyond simple navigation.

Working with Flash taught me how to think in terms of visual storytelling and interactivity. I learned how to optimize graphics, structure timelines, and write efficient code. ActionScript was my gateway into programming logic, enabling everything from animated buttons to complex user-driven sequences. It was a powerful tool, and mastering it opened up endless creative possibilities.

Eventually, technology moved on. Flash was phased out as the web embraced HTML5, CSS3, and JavaScript—modern, lightweight, and universally supported standards. While Flash may no longer be part of the present, the experience I gained through it remains invaluable.

Today, the foundational skills I developed—timing, animation principles, user experience, and interactivity—continue to shape my work in new platforms and technologies. Flash may be gone, but the passion for building engaging, animated experiences is very much alive.

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Shaping Worlds in 3D: The Power of Modeling with Maya and Blender

 

3D modeling is a gateway to imagination. With tools like Maya and Blender, you can create everything from everyday objects to entire worlds that don’t yet exist—at least not physically. What makes this art form so exciting is its versatility: a simple digital sketch can evolve into a key asset for a video game, a collectible art toy, or a detailed historical replica for a museum exhibition.

In the game industry, 3D modeling brings characters, environments, props, and creatures to life, all carefully optimized for real-time engines like Unreal or Unity. In the world of art toys, digital sculpting allows for expressive, stylized designs ready for 3D printing or production. And in museums, 3D modeling becomes a powerful tool for education and preservation—recreating lost artifacts or offering interactive, virtual experiences of cultural heritage.

Maya, known for its precision and industry-standard workflows, and Blender, celebrated for its flexibility and thriving open-source community, both offer endless creative possibilities. Whether you're building for digital play, physical design, or immersive storytelling, 3D modeling empowers artists to turn imagination into tangible, visual experiences across industries.

🌌 Forest Spirit — Interactive VR Art Toy

VR · Unreal Engine · Blender · Meta Quest · Sound + Interaction Design

Forest Spirit is an immersive VR experience where players interact with a floating art toy in a galactic space. Designed and modeled in Blender, and developed in Unreal Engine for Meta Quest, the piece combines sculpture, sound, and play.

Using five floating orbs, users trigger material changes and unique electronic sounds on the toy. With thousands of visual-musical combinations, Forest Spirit becomes a living instrument — playful, meditative, and ever-evolving.

This work is available as both a physical art toy and a VR installation for exhibitions, showrooms, or personal use.

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