
New media works
Java Interactive Web
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The project explores the interaction between art and technology through moving geometric shapes. Using CSS and JavaScript, it generates dynamic polygons that change size, color, and form with animations and random algorithms. This digital transformation system invites personal interpretation, similar to Rorschach tests.
Buttons allow users to modify the composition: altering colors, sizes, and trajectories, or even creating chaos with unpredictable patterns. Additionally, an audio oscillator adds an interactive sound dimension.
Inspired by internet art aesthetics, the project not only visualizes abstract concepts but also responds to users in real time. A chatbot accompanies the experience, encouraging reflection on the generated images. While the work allows playful experimentation, it also emphasizes the importance of personal context in visual interpretation.
In essence, this piece transforms code into art, where computational logic and human perception converge. Like any open-ended artwork, each viewer becomes part of the creative process.
Unreal Engine Animation Sequence
This project was created in Unreal Engine as a cinematic sequence, building an entire world for a 20-second scene where the flood becomes a central character. While the project is a team effort, I developed all the engineering aspects. The idea originated from a team member who lost their work to Hurricane Helene. Their connection to the Marquee inspired me to interview and promote other artists from the Marquee who also lost their art to the hurricane. Through this project, I aim to highlight the Marquee’s impact on Asheville’s art community and showcase the resilience of its artists.
The flood is not just a backdrop but a force shaping the narrative, emphasizing both the vulnerability and strength of the creative community. Technically, the project uses fluid simulation and particle systems in Unreal Engine to create a dynamic flood that acts as another character in the story. This allows the flood to interact organically with the environment, making it visually striking while reinforcing the theme of destruction and renewal.
Integrating these technical elements with the emotional narrative was key. Dynamic lighting, sound effects, and cinematic cameras immerse the audience in the experience, reflecting the power of the flood while connecting to each artist’s personal story.
Unreal Engine Vr Museum Installation
Here’s the English version with a more narrative tone:
A unique virtual reality experience transports visitors to a forest suspended between memory and disappearance. Unreal Engine VR Museum Installation is an immersive short film that invites reflection on the relationship between humans and nature, exploring the silent majesty of the Pisgah Forest and its gradual transformation under the weight of time and pollution.
Through Oculus glasses, viewers step into a landscape where past and present collide: a chair, carved from the forest’s last tree, and a plastic bottle, floating as a persistent remnant of human impact. Narrated by Matt Peiken (The Overlook Podcast), the experience serves as a meditation on the fragility of ecosystems and our responsibility to preserve them.
Bringing this installation to life required the collaboration of a multidisciplinary team skilled in Unreal Engine development, 3D modeling and texturing, narrative design in VR, and immersive sound production.
Dedicated to Homero Gómez González, who gave his life protecting the monarch butterfly forests in Mexico.
Unreal Engine Vr Student Work UNCA
Flash Web sites in early 2000
Art Toy Forest Spirit,
Made in Blender but with the possibility of working in Maya too. Art Toy, Video Game